Coding

At first, I thought this blog would be a place to share some of the things I’ve discovered while making games like new code that was hard to find online or my way of solving a problem that I faced. But that didn’t feel right to me. Today, right before I started writing this, I discovered what this blog should be. But before telling you what it is, let's go back to the start of the day. For reasons unknown to me, I woke up early in the morning (local time: 11:00 AM) and started working on the boss for event one on the game I'm developing, "War of Shapes." I had a problem with the boss not dying when the player was shooting at him. Eventually, I figured out it was because he didn’t have a Rigidbody2D. This didn’t make sense to me because if he had a collider, it should have been fine since the code goes along the lines of "if there is an enemy with the tag 'enemy' and you collide with it, destroy it." But for some reason, it needed a Rigidbody2D. I eve...

War Of Shapes

Hello every one. How have you been

Today, I will be discussing one of my projects that I have been working on - War of Shapes. It is a game that I am creating purely for the sake of making a game. It will include features from various games that I have played in the past, as I try to recreate experiences that were part of my childhood.

For the sake of simplicity and due to a lack of advanced skills, the characters in the game will be simple shapes taking on the roles of the protagonists. The game will have a story to tell, with somewhat acceptable graphics. It is important to note that everything in the game, from the coding to the drawings and animations, will be done by me.

War of Shapes is going to be an eight-event game, and it will conclude after that. Even though I do not plan to tell the story of the game on my blog, I would like you to join me on the journey of creating it.


If you want to try out the game: War Of Shapes

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